<p>While for this pirticular game, i'd prefer OC's I will allow established characters if you can prove why it'd be better then an OC. But again, I'd really prefer OC's.
</p><p>
</p><p>Here's the guidline for special abilities:
</p><p>1: It must feel like it belongs in the ATHF universe,
</p><p>2: OC's are limited to 2 abilities; one active and one passive. ((example, Frylock's laser eyes and high intelligence))
</p><p>3: Dr.Weird class abiltiies are not allowed ((space time manipulation, things like that, if your ability is the smartest being in the universe then i'd allow it but I wouldn't pick that, then the campaign would just be boring.))
</p><p>4: Special abilities cna be anything, even nothing.
</p><p>
</p><p>Sample Sheet (i'm using an established character here, again i'd rather see you guys use OC's)
</p><p>Name: Ignignokt
</p><p>Age: Uknown
</p><p>Species: Mooninight
</p><p>Bio: We all know about this little guy
</p><p>Special Abilities: Passive = [elitest] (Beliving that his society is far superior, this grants him the personality of a snob and is prone to commit random acts of voilence and steal things. He can also convince stupid people (and beings) to do his bidding.); Active = [Slow Pixel Laser] (Shoot's a deadly square laser, can be upgraded with a set amount of money later on i nthe game, damage is dependant on dice * half of the enemy HP \ damage taken))
</p><p><span style="font-size:12px;line-height:normal;"> </span>
</p>